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If either of these methods proves insufficient to deal with an episode, we’ll come up with a custom way of handling it and I’ll wind up writing something about it and/or updating this article to keep track of special cases. Rio Grande should work - but if it doesn’t, Orinoco will. While it matches Rio Grande on quality, it packs 2.5x the frames and takes 2.5x as long to process and upscale. Orinoco preserves motion correctly in all scenes and is included here as an insurance policy. I have also achieved an identical-quality 59.94 fps conversion, codenamed Orinoco. While Rio Grande is capable of throwing errors - I have included an example of such - there’s an alternative if it tangles up an episode in a way you don’t want to tolerate. Special thanks to Cyril Niderprim, who found the hilariously simple solution below, and a pox on the small mountain of more complicated scripts I’d written.
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While I have not yet checked the method against the entire show, it worked well on test episodes from S2, S4, S5, and S6. I have created a 23.976 progressive version of Deep Space Nine, codenamed Rio Grande. I’ll be demonstrating the results all throughout this article. Nine months later, I’ve accomplished what I set out to do: Create a method of remastering and upscaling Deep Space Nine that didn’t rely on hand-combing episodes to fine-tune deinterlacing algorithms while compromising on image quality to the smallest extent reasonably possible. After I saw how much improvement could be wrung out of some old MKVs, I decided I’d start over, using the original, superior, Deep Space Nine DVD source. I’ve been working to remaster Deep Space Nine for the past nine months, ever since AI-based video upscaling software began to hit the market. Most stories don’t begin at the ending, but that’s the only place to start this one.
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